It’s all about switching to the right character for the current situation, and utilizing the combo system that allows you to repeatedly swap from one character to another for efficient damage. Each character has a specific role, with one providing mobility and fast attacks, another for toughness and defensive abilities, and one that does elemental attacks from a safe distance. Each character is associated with a single button in your control scheme, and pressing the appropriate button has you quickly switching to that character to dish out an attack. The gameplay of Eiyuden Chronicle: Rising only shines when the player has access to all three characters. Together, they uncover the secrets of the town, while slowly gathering resources to rebuild the village, one shop at a time. She then meets Garoo, the great sword-wielding kangaroo mercenary, and Isha, the magic user that is currently the acting mayor of New Nevaeh. Finding treasure is her purpose in life, so much so that even if she's tasked with mundane tasks for the residents of New Nevaeh, she's willing to do them without question. At its peak, Eiyuden Chronicle: Rising has enough charm to keep me engaged with its story and gameplay, despite having a bunch of design choices that just didn’t work.ĬJ, the first playable character, goes on a journey to a village called New Nevaeh in search of treasure. Set in the same world as Suikoden creator Yoshitaka Murayama’s next game, Eiyuden Chronicle: Hundred Heroes – I never got a full grasp on the world Murayama was creating in this game, as this is an isolated adventure about the rise of a ruined village, all due to the help of an overly enthusiastic treasure hunter. Eiyuden Chronicle: Rising is a side-scrolling action RPG featuring a lighthearted adventure, albeit with simple gameplay design that doesn’t evolve in a meaningful way.
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